About the Readings
Reading are listed in alphabetical order, not the order in which they are assigned. The page is password protected to ensure copyright. Many of the essays are PDF files, which requires a PDF reader, like the free Adobe Reader. Notes from BW are in [ ].
Bolter, J.D. (2001). Introduction: Writing in the late age of print. Writing space: Computers, hypertext, and the remediation of print. Mahwah, NJ: LEA. 1-13. [pdf]
Gaylor, B. (2009). RiP! A Remix Manifesto. EyeSteelFilm / National Film Board of Canada [1 hour 26 minute documentary on Hulu]
Hardt, D. (2005). Identity 2.0. OSCON. [Watch only until 7:30; after that it gets quite technical.]
Highland, M. (2006). As real as your life. Presented in D. Perry Are games better than real life? TED [start watching at 10:00 for Highland’s movie, though I recommend the whole video]
Lessig, L. (2007, November). Laws that choke creativity. TED. [Note: 18:59 minutes]
Pariser, E. (2011, May). Beware online “filter bubbles.” TED. [Note: 9:05 minutes]
Rettberg, J.W. (2009). What is a blog? Blogging. Malden, MA: Polity Press. [pdf]
Roy, D. (2011, March). The birth of a word. TED. [Note: 19:52 minutes]
Wesch, M. (2007, March). The Machine is Us/ing Us (Final Version). YouTube. [Note: 4:33 minutes]
Wesch, M. (2008, June). An Anthopological Introduction to YouTube. Presented at the Library of Congress. YouTube. [Note: 55 minutes]
Alexrod & Cooper. (2006). Strategies for Reading Critically
Atwood, M. (2010, March 19). Atwood in the Twittersphere. New York Review of Books.
Bolter, J.D. (2001). Writing as technology. Writing space: Computers, hypertext, and the remediation of print. Mahwah, NJ: Earlbaum.
Dibbell, J. (Dec. 1993). A rape in cyberspace; Or, how an evil clown, a Haitian trickster spirit, two wizzards, and a cast of dozens turned a database into a society. Village Voice. [PDF]
Dihigg, C. (2012, February 16). How companies learn your secrets. The New York Times Magazine.
Eller, A. (11 January, 2012). Study: Your Facebook personality is the real you. ReadWriteWeb.
Gee, J.P. (2007). Semiotic domains: Is playing video games a “waste of time”? What video games have to teach us about learning and literacy. New York: PalgraveMacmillan. [pdf]
Jenkins, H. (2006). Why Heather can write: Media literacy and the Harry Potter wars. Convergence culture: Where old and new media collide. New York: New York University Press. [pdf; to be added]
Jenkins, H. (2009). Confronting the challenges of participatory culture. Cambridge, MA: MIT Press. [This is a link to the PDF for the full monograph, which MIT Press has made available for free.]
Johnson, S. (5 June 2009). How Twitter Will Change the Way We Live. Time.
Kelly, K. (Aug 2005). We Are the Web. Wired.
Kelly, K. (2008, November 21). Becoming screen literate. The New York Times. [Printable version.]
McCloud, S. (1994). The vocabulary of comics. Understanding comics: The invisible art. New York: Harper Perennial.
Nardi, B.A. (2010). Gender. My life as a Nigh Elf Priest: An Anthropological account of World of Warcraft. Ann Arbor, MI: The University of Michgan Press. [pdf; to be added]
Nardi, B.A., & O’Day, V.L. (1999). Information ecologies. Information ecologies: Using technology with heart. Cambridge, MA: MIT Press.
O’Reilly, T. (30 Sept 2005). What is Web 2.0? O’Reilly.
Silver, D. (2009, February 25). The difference between thin and think tweets. Silver in SF.
Turkle, S. (Jan 1996). Who Am We? Wired.
Vaidhyanathan, S. (2001). Copyright and American culture: Ideas, expressions, and democracy. Copyrights and copywrongs: The rise of intellectual property and how it threatens creativity. New York: NYU Press. pp. 17 – 34. [pdf]